Monthly Archives: October 2013

Advanced Basics: Labyrinth Lord review, Pt. 2.

Reading the Labyrinth Lord Advanced Edition Companion from Goblinoid Games forced upon me a self-revelation: as noted in Part 1 of my review, I’ve never actually played Advanced Dungeons & Dragons. Ever. Not even once. All those years I only … Continue reading

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Unsung Settings & Themes

One of the main things I do with new RPGs is figure out how I’d use them to homebrew something… a setting, a theme, an adventure, etc.  I always have one-off ideas, but there are a few that have stuck … Continue reading

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Primer: The Evolution of D&D

I had been researching and planning a post about the various editions and the differences between them, but it turns out that Eric Treasure at The Dragon’s Flagon saved me a lot of the work. Thanks, Mr. Treasure!

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Bell Curve Basic: Replacing the d20 with 3d6

One of the more intriguing optional rules found in the d20 SRD is the Bell Curve Rolls.  Idea being that if every time you need to roll a 1d20 in the 3.x rules, you roll a 3d6 instead, you’ll end … Continue reading

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Advanced basics: Labyrinth Lord review, Pt. 1

Gonna let y’all in on a little secret: I never actually played Advanced Dungeons & Dragons. Sure, I had all the core books for both 1e and 2e, but all I ever really used from them were the races, classes, … Continue reading

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