In Thunder’s Wake: An Alternate Shazam-verse Concept For Old-School Supers RPGs

The most popular super hero character of the Golden Age was Captain Marvel (aka Shazam!), who out-sold Superman and Batman by millions.

Somebody feels cheated…

But it didn’t last; by the early 50s, sales of superhero comics overall had declined sharply, and Fawcett Comics, the publishers of Captain Marvel, had gotten embroiled in a complicated copyright-infringement lawsuit with National Comics (later DC Comics), who claimed the Captain Marvel character was a knock-off of Superman.  Eventually, the case was settled in DC’s favor, and Fawcett closed up shop; its stable of characters — including Captain Marvel, the Marvel Family, and all their villains, along with others like Bulletman and Ibis The Invincible — were licenced to DC and absorbed into its continuity.

But what if things had gone differently? What if  Fawcett had stayed independent of and more popular than DC, and its universe had continued to develop into modern times, with multiple re-boots and re-interpretations of its core characters, just as DC and Marvel did in the real world?

In  other words, what if the Shazam-verse had never become part of DC’s continuity, and had instead eventually eclipsed it? What if Superman, Batman, and Wonder Woman had faded into obscurity, and Fawcett Comics’ family of heroes and villains had become the industry standard?

This is the premise of Terra Tonitrua, the World Born of Thunder.  It’s a setting in which the most powerful and most well-known heroes are Captain Marvel and The Marvel Family, but other popular characters like Superman, Batman, and Wonder Woman never existed.  The Marvels have dominated the supers landscape for decades, along with Ibis The Invincible (an immortal Egyptian wizard), and a few other perennial Fawcett icons, but a new generation of heroes is emerging in their shadow (including the PCs).  The setting would include a few core assumptions, extrapolated from the origin stories of most of Fawcett Comics’ most powerful super-beings:

1) Most truly superhuman characters have powers of a magical or occult origin.

2) Super-science characters are considerably rarer, and are often villains (example: Dr. Sivana, who may or may not have been the inspiration for DC’s Lex Luthor); though Bulletman is arguably an exception.

3) Super-skilled “normal” humans like Mr. Scarlet, Spy Smasher, and The Golden Arrow, were a majority the first generation of costumed heroes, and have thus either retired or passed their mantles to younger successors by the time the campaign begins.

The setting, as I continue to develop it, is system-neutral. Sadly, I never played any of the old-school supers RPGs, and thus don’t have a “go-to” system for this kind of thing.  I’m familiar with more modern games like Mutants & Masterminds, Wild Talents/Godlike, and GURPS Supers. Of course, I’ve heard of older games like Champions, Superworld, and Villains & Vigilantes, but my knowledge of their rules is limited.

I always found Captain Marvel a more interesting character than Superman, anyway. I will enjoy designing a setting around him and the concepts related to him.

Stay tuned…

About thebobgoblin

It's true. Birds are dinosaurs.
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3 Responses to In Thunder’s Wake: An Alternate Shazam-verse Concept For Old-School Supers RPGs

  1. coyote says:

    Im in – already want a character with super speed :p

  2. Asa101 says:

    ⚡️SHAZAM⚡️… Lol he has always been my favorite

  3. allen trembone says:

    Count me in,what do I have to do?,and which system will be used?

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