Category Archives: General Remarks

A Wild Idea; Beastly, Really

Meanwhile, I’ve been writing my own OSR game, specifically for use  with the animal fantasy genre.  It’s grown out of efforts to simplify and streamline my current 3.5 campaign, in which all the players are portraying nonhuman animals; like many … Continue reading

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In Thunder’s Wake: An Alternate Shazam-verse Concept For Old-School Supers RPGs

The most popular super hero character of the Golden Age was Captain Marvel (aka Shazam!), who out-sold Superman and Batman by millions. But it didn’t last; by the early 50s, sales of superhero comics overall had declined sharply, and Fawcett … Continue reading

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A unified d20 mechanic, old school style

One of the things that attracted me to 3.x edition D&D was its (seemingly) streamlined core d20 mechanic. Rather than cobbling together a mish-mash of different dice mechanics for different aspects of the game, 3.x pulled almost everything together under … Continue reading

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House Rule: Human Multi-classing in old-school games

One of the design  priorities of the early editions was crafting a human-dominant world. But I’ve often questioned the game-design choices made to accomplish this goal. The  supposed strength of humanity in old-school D&D — its racial ability, if you … Continue reading

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Welcome to the Bastion

In general, I’m wary of public nostalgia. Way I see it, older generations have an obligation to step aside as new ones come into their own.  And new generations have a right to forge their own paths to the future, … Continue reading

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